- #Reshade x plane 11 how to
- #Reshade x plane 11 install
- #Reshade x plane 11 mod
- #Reshade x plane 11 update
#Reshade x plane 11 how to
They knew there was an issue and how to fix it, but the fix was too tedious for them as they were already on other projects, so I jumped in and released it as freeware way back in the day. FS9 had a terrible "hard" horizon effect, but I was on the beta and one of the MS staff shared their secrets and challenged me to modify it if I could, since the product was already post release.
#Reshade x plane 11 mod
So perceptions matter from simmer to simmer, pilot to pilot, when trying to get our sims to look the way we know flight should look.įor MSFS I made a mod called "Soft Horizons" way back then, not that anyone other than me remembers it but it still lurks in the Avsim library for FS9 and FSX. We do have P3D like crystal clear vis in the desert where I live and fly out of, but in most of my business flying, the sky I have seen and atmosphere is very much like Xplane11's rendering, actually even a bit hazier.īut eyes differ too, hence my need for glasses, lol, one of my eyes is perm dilated from a stroke I had in infancy, so the flood of light into makes distance vision in that eye different than my right eye, I get a haze effect in that eye from the damage to my vision area for that eye, in my brain. I do not mind Xplane11's washed out look so much as compared to the opposite in P3D.
That one edit in that one script has given me much richer and deeper cloud shadows, even better than what P3D offers, and it's a free offering. Set( "sim/private/controls/clouds/cloud_shadow_lighten_ratio". In Enviro+.lua, I edited one line to appear as follows: I use a couple of Lua scripts which I slightly modified, just to get deeper cloud shadows and better performance.
#Reshade x plane 11 install
#Reshade x plane 11 update
X-Plane 11.53 is an incremental bug-fix patch update which features a fix for unusable HP Reverb G2 VR controllers.